Wrong Sky
A BONDED contractor on a sunlit desert outpost
In development
  • Co-op
  • Sci-fi shooter
  • 1–4 players

BONDED

Complete the contract. Survive the fine print.

A co-op sci-fi contract shooter for one to four players.

BONDED is a sci-fi contract shooter in development, built around dangerous jobs and the cost of getting them done. Enter derelict ships and hostile facilities, recover valuable data, and decide whether extra pay is worth the extra risk. Damage, missed obligations, and replacement bodies eat into your earnings. Getting out alive is only part of the job. Getting paid is the other.

Designed for solo play and cooperative crews, with shared rewards, shared liability, and expensive mistakes.

A contractor in red armour stands among crates in a ship's cargo hold

How the job works

  • The contract is the mission

    Every job comes with an objective, a few clauses, a payout, and an extraction window. Clear every enemy and break the clauses, and you can still lose.

  • Violence has a price

    Ammunition, med supplies, damaged equipment, and replacement bodies all land on the invoice. Don't solve a small problem with an expensive missile.

  • Shared bond, personal mistakes

    The crew's bond is shared, so one bad call can cut everyone's pay. Every argument over the comms is about real money.

  • Greed is always tempting

    The contract is done and extraction is open. There's another crate in that building. Extra salvage adds weight, time, and risk.

  • Death sends an invoice

    When your vital signs drop, choose between reconstitution, which costs credits and a replacement kit, and waiting for your crew to rescue you.

  • Kit out with the Quartermaster

    Buy and fit helmets, plate carriers, and body armour between jobs, and balance protection against weight.

On the job

  • A contractor in red armour stands among crates in a ship's cargo hold, with the mission HUD on screen
    Pre-scrap audit in the cargo hold.
  • A contractor walks through a wide ship interior lined with orange and grey machinery
    Sweeping a derelict ship's deck.
  • A contractor inspects a cluttered ship compartment with cabinets and terminals
    Every compartment could be worth something.
  • Creatures charge across an orange desert outpost under a bright sky
    Contacts on a desert outpost.
  • A red Vital Signs Lost screen offering reconstitution for credits or waiting for rescue
    Vital signs lost. Reconstitute or wait for rescue.
  • The Quartermaster screen showing a contractor in armour with helmet, plate carrier, and body armour options
    Gear up at the Quartermaster.

In development, with invite-only online playtests.

Built in Godot with Synty assets.

Join the Discord to follow development and ask about playtest invites. New footage lands on YouTube first.